Scary Girl
So when I first saw the assignment for this week, I was excited! One of the things I really like to do is play video games, and live stream them for my viewers. I've never played Scary Girl before, so I was excited to test out a new game, especially looking at it from the 4-Layer approach. The very first layer is the gameplay itself. This category is broken down into 4 subcategories: 1. Coherency: I think for me the most confusing part is the title. "Scary Girl" seems to make you think that the game would be...well... scary , but that's not the case. Besides the characters looking a little misshapen (due to the art style) nothing about this game screams scary. In fact, it's rather quite cutesie. 2. Streamlining: Although this game doesn't use a lot of words, the icons on the left-hand side show you the order in which you are supposed to be completing steps, which I think really helps, especially when the words aren't there. 3. A sense of accomplish...
